buy the ebookAmazonAppleB&NGoogleKoboOverDriveSonyshare Fun Inc.: Why Gaming Will Dominate the Twenty-First Century by Tom Chatfield “An ambitious overview of the videogaming industry, from its beginning to today's immersive online games.” —Wall Street Journal “Fun Inc. is the most elegant and comprehensive defense of the status of computer games in our culture I have read. The sheer pervasiveness of game experience—99 per cent of teenage boys and 94 per cent of teenage girls having played a video game—means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.” —The Independent